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Level 10
This is the courtrooms.
This area cannot be reached by the elevators. Rough stone walls and torches in brackets make up this corridor. Heavy wooden doors with iron locks line each side. At the very end of the hall is a door bigger then the rest. Courtroom 10.
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Level 9
The Department of Mysteries.
All of the ministry's secrets lie here. The door opens into a dank and dark circular room. The door automatically closes and the room spins. You can't find your way around here.
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Level 8
The Atrium.
This is the gathering area for all witches and wizards who work here. The walls are lined with fireplaces and there are glowing symbols on the wall. The security desk is on one side along with the Fountain of Magical Brethren and the golden gates that lead to the elevators.
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Level 7
Department of Magical Games and Sports.
Holds the British and Irish Quidditch Headquarters, an Official Gobstones club, and the Ludicrous Patents office.
This level is an untidy corridor with Quidditch posters tacked haphazardly on the walls covering all available space.
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Level 6
Department of Magical Transport.
The Floo Network Authority, Broom Regulatory Control, Portkey Office, and Apparition test center are here.
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Level 5
Department of International Cooperation.
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Level 4
Department for the Regulation and control of Magical Creatures
Includes the Beast, Being, and Spirit devisions, the Goblin Liason Offices and the Pest Advisory Bureau.
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Level 3
The Department of Magical Accidents and Catastrophes.
The Accidental Magic Reversal Squad, Obliviator Headquarters, and the Muggle Worthy Excuse Committee are located here.
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Level 2
Department of Magical Law Enforcement.
Located here are the Auror Headquarters, the Improper Use of Magic Headquarters, and the Wizengamot Administration offices.
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Level 1
Unknown.
The most likely things that this place holds is the Minister's office and the offices of other high ranking officials.
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